Miller, Wright, Mechner Discuss Videogame Graphics

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June 16th, 2004 Leave a comment Visited 33 times, 1 so far today

Gamespot has an article up, discsussing videogame graphics at the Computer History Museum in Silicon Valley.

“The panel of designers–The Sims and SimCity architect Will Wright; The Manhole, Myst, and Riven-creator Rand Miller… and Prince of Persia and Karateka designer Jordan Mechner–presented ideas which simultaneously praised the progress made in the past decade and cautioned against relying solely on the bells and whistles those faster GPUs provide.” Interestingly, opinions on graphical fidelity differ, with Miller arguing: “We draw every little blade of grass, because we can”, but Wright “reiterated his overall recipe to making great games–a less-is-more approach to leveraging and relying on graphics to drive the user experience.”





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